资讯

Unityによる、GPU Particle Systemです。OSX (not DX11)でも、動きます。 RenderTextureに、パーティクルの速度、位置、色情報を格納。 テクスチャは、Shaderにより、アップデートしています。 n*n個のパーティクルをRenderTextureにより制御しています。
A simple GPU particle system for Unity. Contribute to keijiro/KvantStream development by creating an account on GitHub.
Mobile robot localization is a complex task, specially in unstructured indoor environments, due to noise and wrong data association from sensors. The localization procedure is even harder when the ...
Using WSe 2 as a model system, excitonic transitions, trions, and interlayer excitons are observed. The results highlight the advantages of fiber-based spectroscopy in studying ultrathin materials, ...
Maintaining the stability and reliability of present-day power systems is a major task, particularly in light of the rising integration of renewable energy sources and the complexity of interconnected ...
Team leaders Jiong Lu (right) and Huihui Lin (left) are part of a multidisciplinary research team that developed the ultraclean monolayer amorphous carbon material. (Courtesy: National University of ...
Hubble telescope captures third interstellar visitor 3I/ATLAS showing active dust coma racing through solar system.