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While remaining one of the world’s top grossing mobile games publishers, Jam City has fallen on tough times. Layoffs, the failure of DC Heroes & Villains to take off, and declining revenue from some ...
Here's highlights from our successful PG Connects San Francisco 2025 event. Hot on the heels of our biggest ever London conference kicking off our 11th year of delivering deal-making events for the ...
As we kick off Pocket Gamer Connects London 2025, we’ve crafted a brand new list to celebrate the UK’s creative games industry talent: The Top 50 UK Game Makers. The UK games industry has a long ...
Finnish studio Supercell plans to launch Clash Royale as an installation-free minigame on Tencent-owned WeChat.. As reported by South China Morning Post, Brawl Stars is already available on the ...
Organised in collaboration between the Association of National Olympic Committees of Africa (ANOCA) and the Association of Africa Sports Confederations (AASC), Africa Games Week, is now in its 7th ...
Games industry predictions for 2025 part three: Rewarded UA, the year of AI, and price pressure on Western devs Games industry predictions for 2025 part two: More layoffs, the future of UA, and HTML5 ...
Here's highlights from our successful Dubai GameExpo Summit 2025 event. Hot on the heels of our San Francisco conference kicking off our 11th year of delivering deal-making events for the global games ...
HoYoverse’s gacha star Honkai: Star Rail has surpassed $2 billion in gross player spending on mobile in just under two years since launch.. The title first released on April 26th, 2023 and arrived at ...
Netflix Games is set to remove over 20 mobile titles from its library, including Monument Valley, Hades and Ludo King in July 2025. As reported by What's On Netflix, the streaming giant has added ...
Nintendo’s financial results for the latest fiscal year are out, covering the Japanese giant’s annual performance up to March 31st, 2024.Over that year, and across its myriad revenue streams, the ...
Our users are a little unexpected for a UGC gaming platform; on average, they are about 20 years old and female. We’ve cultivated a culture that we’re extremely proud of, where players can be their ...
So far, WeChat appears to be an outlier of a chat app becoming a games platform. I’ve said before that high levels of engagement in a social platform does not necessarily equate to easy success for a ...