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Among Android L's many, many features is one that will set game developers' hearts aflutter – support for the recently announced OpenGL ES 3.1. This is the cross-platform rendering API used in ...
OpenGL ES does not have tessellation shaders yet, but Intel’s Bay Trail platform now has an extension that would allow for the use of tessellation shaders in OpenGL ES 3.0.
Qualcomm's Snapdragon 600 and 800 processors are the first chips to receive official certification for OpenGL ES 3.0. But what does this mean for Android gamers?
OpenGL ES is the current gold standard for all kinds of 3D mobile apps, and a test video shows Vulkan giving it a royal stomping in power efficiency while the two run the same 3D test.
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